It looks easy... but can you find all 16 endings hidden across this little world (and the worlds beyond it)? Nothing here is quite as simple as it looks — some things need an item, some need patience, some need a chat, and some only reveal themselves at the right moment. Death is not the end here — it's just one more ending to collect.
Who's exploring today?
Pick a color
MOVE — Arrow keys / WASD, or the on-screen pad
INTERACT — Press E, or tap the round button
PERKS — Finding endings unlocks permanent perks (see the PERKS button up top). A few have their own keys: SHIFT dash, R zip home, F ghost step. On a phone, buttons appear beside the E button once you unlock them.
DAY & NIGHT — The world has a day/night cycle (check the clock in the top-left). Some endings only appear after dark. Some secrets need a perk to reach: a dash to smash cracked things, Ghost Step to slip into sealed rooms, and the Teleporter to find places you can only reach from the map. Three challenge rooms (Ember Run, The Vault, Memory Tomb) hide their own endings and rewards.
MAP — Press M (or the MAP button) for the big world map. A fighter called Warden Kade, in the top-left corner, guards a Teleporter: beat his Trial and you can click anywhere on the map to teleport there.
GOAL — Explore every corner of the map. Some endings trigger just by touching something. Others need the right item delivered to the right place, holding still without moving, digging more than once, or catching something at exactly the right moment. A few doorways lead down into fully enclosed rooms with their own corridors and dead ends — step through one to go inside, and look for the way back out. Not everything obvious is safe, and not everything safe is obvious. Items are never lost for good: anything you hand over or use up turns up again, so you can always try it somewhere else. Keep exploring — the world may open up further the more you uncover.
A dusty side-view platformer. Pick your course.
Find more endings to unlock permanent perks.